Giuseppe Nelva
Anfossi mentioned that the studio has “several” projects in the works, and they’re all using Epic Games’ Unreal Engine 5.
The studio has previously decided to stop focusing on its own in-game engine and focus instead on where it can make a difference, the content.
Looking at the presentation slides, we also hear that the studio has currently four creative teams, 442 employees at its main location in Montréal, 34 in Sherbrooke, and 5 in Shanghai.
No further information was provided about the nature of the projects in development, but Anfossi did talk at length about the studio’s history with the Deus Ex franchise. That being said, he did not confirm whether one of the projects in the works is a Deus Ex game.
He also defined the studio (sic) as “The home of Thief and Deus Ex franchises.”
He concluded his talk by mentioning that the studio is at its best in 15 years and he’s convinced that “being part of Embracer Group will take Eidos to the next level and make its talents, the gamers, and you very happy.”
The latest Deus Ex game released by Eidos Montreal was Deus Ex: Mankind Divided in 2016, while the latest Thief was launched in 2014.
In 2018 the studio co-developed Shadow of the Tomb Raider together with Crystal Dynamics, while late last year it launched Marvel’s Guardians of The Galaxy, which was met with critical and fan acclaim.