John Esposito
In a hefty blog post, Technical Director Samy Duc defines the current state of Apex Legend’s matchmaking system. Duc says:  Due to the nature of the current system and the strain it has caused its player base, Respawn is in the process of retiring the current system for one that looks to fairly balance teams. The method the team is using has been in the works for some time and has seen implementation in various regions across casual and ranked modes. An interesting read, one of the many highlights, includes the current matchmaking focusing on distributing players into four “discrete” skill buckets. This method will be abandoned for an approach with many more buckets as the team looks to evenly balance matchmaking, with plenty of tuning to come in the future as Respawn, although it may come at the expense of longer queue times. Longer queue times aside, fan feedback has been very positive, as Apex Legends may be changing for the better.

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Apex Legends Is Finally Addressing Its Skill Based Matchmaking Issues - 39